using UnityEngine;
using System.Collections;

public class Tile : MonoBehaviour {

	
	
	// Use this for initialization
	void Start () {
		
		
		
	}
	
	// Update is called once per frame
	void Update () {
		
		//snap
		foreach(GameObject gameObj in GameObject.FindObjectsOfType(typeof(Tile)))
		{
			if(gameObj == this)
			{
				continue;
			}
			else
			{
				
			}
		}

		
	}
}
